E3: Rock of Ages
That's how I roll.
At last year's E3, I only got a brief take Rock of Ages, the downloadable tower defense title publicised past Atlus. I was definitely intrigued away the concept: rolling boulders to destroy your enemy's fortifications while setting up defense stations to keep your ain fortress intact, with from each one level inspired by a different typewrite of graphics. Sadly, the "wee 2011" tone ending windowpane came and went with no signboard of Rock of Ages, and I had to waiting until today at the Atlus booth to finally get my hands connected it.
At first glance, Rock candy of Ages seems almost too easy. The core gameplay is simple: roll giant boulders towards your foe's gate until it's destroyed. Zero problem, right? When you element in the different boulder upgrades you can leverage, like a pointed boulder that throne take more damage, Rock of Ages seems like a no-brainer. Of trend, while your soldiers are preparing a current careen, your enemy leave be rolling his own toward your logic gate. In betwixt rolls, you can put on up various antitank Stations of the Cross along the course of study, which is often windy and full of natural obstacles.
I started out by playing the first tutorial, which explained these simple concepts to me. Before from each one level is a short cut tantrum that highlights the art style of that particular part, which adds even more charm to Rock of Ages. After quickly finishing off the tutorial and patting myself on the back for being soh full, I jumped onwards to an early level in the main game.
In this level, I found an actualised challenge, and discovered that Rock of Ages wasn't every bit abundant arsenic I thought. Clumsily rolling boulders towards the gate and haphazardly placing towers in a headlong attempt at defense lawyers is not going to become you very Army for the Liberation of Rwanda in this game. In that respect is some strategy involved, simply you also need to think over on your toes, because your foe is always moving, always construction, always ready to roam. While you're trying to decide how to spend your coins, thither could be a hulk, flaming bowlder connected its way to your gate.
The rolling and building required in each level is balanced really well, and seems like IT could add decent variety to keep John Rock of Ages from getting stale. Subsequently performin only a few levels, I'm even more wild to play through and through the full version of this game, which bequeath hopefully happen in the next a few months. The strategy is addictive, the fine art guidance is gripping, and it has the potential to be a standout downloadable rubric.
Rock of Ages will be addressable for the PC, Xbox Live Arcade, and PlayStation Network in 2011.
Check all our coverage directly from the show floor.
https://www.escapistmagazine.com/e3-rock-of-ages/
Source: https://www.escapistmagazine.com/e3-rock-of-ages/
0 Response to "E3: Rock of Ages"
Post a Comment